Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
70%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
105%
Death
45%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–400 | Target | 100% | 2s |
| Earth | 400–500 | Area (radius 2) · Around itself | 18% | 2s |
| Holy | 290–360 | 5 sqm wave | 14% | 2s |
Bestiary
Class
Undead
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–8 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–3 | 99% | Common |
|
|
1–3 | 99% | Common |
|
|
1–4 | 90% | Common |
|
|
1–11 | 74,9% | Common |
|
|
1–10 | 74% | Common |
|
|
1–9 | 47,1% | Common |
|
|
1–12 | 46% | Common |
|
|
1–13 | 45,3% | Common |
|
|
1–15 | 43,4% | Common |
|
|
1 | 15% | Uncommon |
|
|
1–11 | 13,7% | Uncommon |
|
|
1 | 12,6% | Uncommon |
|
|
1 | 9,75% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 8,94% | Uncommon |
|
|
1 | 6,69% | Uncommon |
|
|
1–2 | 6,18% | Uncommon |
|
|
1 | 5,52% | Uncommon |
|
|
1 | 4,86% | Semi-rare |
|
|
1 | 3,18% | Semi-rare |
|
|
1–3 | 2,64% | Semi-rare |
|
|
1 | 2,01% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
Sounds
- Mmmhaarrrgh!