Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
110%
Earth
90%
Fire
100%
Energy
95%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–400 | Target | 100% | 2s |
| Energy | 300–700 | Area (radius 3) · range 1 | 15% | 2s |
| Energy | 300–800 | Target · range 3 | 20% | 2s |
| Earth | 400–600 | Target · range 1 | 20% | 2s |
| Earth | 300–560 | 5 sqm wave | 20% | 2s |
Bestiary
Class
Vermin
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Antrum of the Fallen.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–20 | 30% | Common |
|
|
1 | 15% | Uncommon |
|
|
1–2 | 11% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1–2 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 5,1% | Uncommon |
|
|
1 | 3,6% | Semi-rare |