Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
0%
Earth
100%
Fire
100%
Energy
70%
Ice
100%
Holy
40%
Death
110%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Physical
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–500 | Target | 100% | 2s |
| Earth | 250–550 | Area (radius 3) | 15% | 1,7s |
| Energy | 250–550 | 4 sqm wave | 25% | 1,7s |
| Death | 250–550 | Area (radius 3) · Around itself | 35% | 1,7s |
| Holy | 250–400 | Area (radius 3) · Around itself | 35% | 1,7s |
| Energy | 400–450 | Area (radius 4) · range 4 | 13% | 1,7s |
Bestiary
Class
Undead
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1–2 | 51,3% | Common |
|
|
1–10 | 39,5% | Common |
|
|
1 | 27,6% | Common |
|
|
1 | 11,9% | Uncommon |
|
|
1 | 7,89% | Uncommon |
|
|
1 | 7,89% | Uncommon |
|
|
1 | 3,96% | Semi-rare |