Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
85%
Earth
85%
Fire
85%
Energy
85%
Ice
85%
Holy
85%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 300–1.800 | Target | 100% | 2s |
| Physical | 600–1.000 | 8 sqm wave | 20% | 2s |
| Physical | 450–900 | Area (radius 8) · Around itself | 20% | 2s |
| Holy | 300–600 | Area (radius 4) | 25% | 2s |
| Big Lifedrain Wave | 700–1.000 | — | 20% | 2s |
| Anomaly Break | — | — | 40% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +500–1.200 | — | 100% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1–25 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–3 | 24% | Uncommon |
|
|
1–5 | 24% | Uncommon |
|
|
1–5 | 24% | Uncommon |
|
|
1–5 | 24% | Uncommon |
|
|
1–5 | 24% | Uncommon |
|
|
1–5 | 24% | Uncommon |
|
|
1–10 | 24% | Uncommon |
|
|
1–3 | 24% | Uncommon |
|
|
1 | 24% | Uncommon |
|
|
1 | 24% | Uncommon |
|
|
1 | 24% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 9% | Uncommon |