Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
80%
Fire
0%
Energy
90%
Ice
99%
Holy
100%
Death
99%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–501 | Target | 100% | 2s |
| Physical | 0–340 | range 7 | 15% | 2s |
| Physical | 0–250 | Area (radius 3) · range 7 | 10% | 2s |
| Drunkenness | — | Area (radius 5) · Around itself · for 6s | 20% | 2s |
| Enslaved Dwarf Skill Reducer 1 | — | — | 5% | 2s |
| Enslaved Dwarf Skill Reducer 2 | — | — | 5% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +396–478 | — | 10% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Caves of the Lost and Lower Spike.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–6 | 100% | Always |
|
|
1–149 | 100% | Always |
|
|
1–2 | 45,5% | Common |
|
|
1 | 33,2% | Common |
|
|
1–2 | 32% | Common |
|
|
1–2 | 30,9% | Common |
|
|
1 | 23,9% | Uncommon |
|
|
1–2 | 20% | Uncommon |
|
|
1–2 | 16,9% | Uncommon |
|
|
1 | 15,2% | Uncommon |
|
|
1 | 14% | Uncommon |
|
|
1 | 11,1% | Uncommon |
|
|
1 | 11,1% | Uncommon |
|
|
1–5 | 11,1% | Uncommon |
|
|
1 | 9,33% | Uncommon |
|
|
1 | 6,9% | Uncommon |
|
|
1 | 5,82% | Uncommon |
|
|
1 | 5,25% | Uncommon |
|
|
1 | 4,65% | Semi-rare |
|
|
1 | 3,51% | Semi-rare |
|
|
1 | 2,34% | Semi-rare |
|
|
1 | 1,74% | Semi-rare |
|
|
1 | 0,57% | Rare |
|
|
1 | 0,24% | Rare |
|
|
1 | 0,24% | Rare |
Sounds
- Bark!
- Blood!