Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
90%
Fire
10%
Energy
40%
Ice
105%
Holy
108%
Death
80%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–110 | Target | 100% | 2s |
| Fire | 40–110 | range 7 | 15% | 2s |
| Energy | 30–90 | Area (radius 3) · Around itself | 10% | 2s |
| Energy | 65–120 | range 7 | 15% | 2s |
| Paralyze | speed -650 | range 7 · for 15s | 15% | 2s |
| Drunkenness | — | range 7 · for 6s | 10% | 2s |
| Transformation | — | range 7 · for 4s | 1% | 2s |
| Djinn Electrify | — | range 5 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +50–80 | — | 15% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Green Djinn | 2 | 10% | 2s |
Bestiary
Class
Magical
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Mal'ouquah, Deeper Banuta, Goromas Cult Cave (in the classroom), Magician Quarter.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–885 | 100% | Always |
|
|
1–3 | 46,7% | Common |
|
|
1–5 | 28,2% | Common |
|
|
1 | 25,6% | Common |
|
|
1 | 21% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 10,1% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 6,6% | Uncommon |
|
|
1 | 3,78% | Semi-rare |
|
|
1 | 3,39% | Semi-rare |
|
|
1 | 1,17% | Semi-rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,48% | Rare |
Sounds
- I grant you a deathwish!
- Good wishes are for fairytales