Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
95%
Earth
105%
Fire
95%
Energy
95%
Ice
140%
Holy
100%
Death
60%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–450 | Target | 100% | 2s |
| Earth | 300–620 | Area (radius 4) · range 4 | 20% | 2s |
| Physical | 300–520 | Target · range 4 | 30% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +15–25 | — | 15% | 2s |
Bestiary
Class
Undead
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Bloody Tusks, Norcferatu Fortress, Norcferatu Dungeons.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–23 | 100% | Always |
|
|
1 | 45% | Common |
|
|
1–3 | 39% | Common |
|
|
1 | 30% | Common |
|
|
1–3 | 28,5% | Common |
|
|
1–3 | 27% | Common |
|
|
1 | 24% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
Sounds
- Can't kill, what you can't see!
- Kill! Kill! Die! Die!