Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
120%
Earth
100%
Fire
120%
Energy
100%
Ice
70%
Holy
60%
Death
120%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–1.000 | Target | 100% | 2s |
| Ice | 650–1.050 | Area (radius 4) · range 7 | 13% | 2s |
| Holy | 500–950 | Area (radius 4) · Around itself | 17% | 2s |
| Holy | 750–950 | Target · range 7 | 20% | 2s |
| Ice | 550–1.050 | Target · range 7 | 15% | 2s |
| Ice | 750–1.050 | Area (radius 4) · Around itself | 13% | 2s |
Bestiary
Class
Undead
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 2.500 kills
- 3 Complete 5.000 kills
Location
Tasks and quests
Soul War Quest This creature is part of the Soul War Quest. See the stages, bosses and rewards.Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–33 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 29,8% | Common |
|
|
1 | 27% | Common |
|
|
1 | 26,8% | Common |
|
|
1 | 14,8% | Uncommon |
|
|
1 | 13,7% | Uncommon |
|
|
1 | 11,8% | Uncommon |
|
|
1 | 11,8% | Uncommon |
|
|
1 | 11,8% | Uncommon |
|
|
1 | 11,8% | Uncommon |
|
|
1 | 5,76% | Uncommon |
|
|
1 | 0,003% | Very rare |
Sounds
- Healing is what I do best.
- I'll take your place when you are gone.