Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
90%
Energy
10%
Ice
95%
Holy
110%
Death
20%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–500 | Target | 100% | 2s |
| Damage over time | 400–600 | Area (radius 5) · Around itself | 20% | 2s |
| Death | 250–400 | Area (radius 4) · range 4 | 25% | 2s |
| Dread Intruder Wave | 350–550 | — | 25% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +80–250 | — | 5% | 2s |
Bestiary
Class
Extra Dimensional
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–189 | 100% | Always |
|
|
1–8 | 100% | Always |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 42% | Common |
|
|
1 | 40,5% | Common |
|
|
1 | 38,1% | Common |
|
|
1 | 35,4% | Common |
|
|
1 | 28,8% | Common |
|
|
1 | 28,5% | Common |
|
|
1 | 18,6% | Uncommon |
|
|
1–2 | 16,2% | Uncommon |
|
|
1–2 | 16,2% | Uncommon |
|
|
1–2 | 15% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 7,35% | Uncommon |
|
|
1 | 6,69% | Uncommon |
|
|
1 | 6,69% | Uncommon |
|
|
1 | 6,69% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 3% | Semi-rare |
Sounds
- Whirr!