Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
100%
Energy
105%
Ice
85%
Holy
100%
Death
90%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 62 / atk 50 | Target | 100% | 2s |
| Life drain | 40–125 | Target · range 7 | 10% | 2s |
| Earth | 50–160 | Target · range 7 | 8% | 2s |
| Devourer Wave | 50–150 | — | 5% | 2s |
| Devourer Paralyze | — | — | 9% | 2s |
| Earth | 50–150 | 1 sqm wave | 11% | 2s |
| Earth | 120–135 | Area (radius 4) · Around itself | 7% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–150 | — | 6% | 2s |
Bestiary
Class
Slime
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Rathleton Sewers, Lower Rathleton, Oramond/Western Plains, Underground Glooth Factory, Jaccus Maxxen's Dungeon.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–165 | 100% | Always |
|
|
1–2 | 27,3% | Common |
|
|
1 | 5,01% | Uncommon |
|
|
1–3 | 3,57% | Semi-rare |
|
|
1–3 | 3,51% | Semi-rare |
|
|
1–3 | 3,51% | Semi-rare |
|
|
1 | 3,27% | Semi-rare |
|
|
1–3 | 3,15% | Semi-rare |
|
|
1–3 | 3,09% | Semi-rare |
|
|
1–3 | 3,09% | Semi-rare |
|
|
1 | 2,82% | Semi-rare |
|
|
1 | 1,53% | Semi-rare |
|
|
1 | 1,17% | Semi-rare |
|
|
1 | 1,11% | Semi-rare |
|
|
1 | 1,05% | Semi-rare |
|
|
1 | 0,78% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,63% | Rare |
|
|
1 | 0,39% | Rare |
|
|
1 | 0,3% | Rare |
Sounds
- *gulp*
- *Bruaarrr!*
- *omnnommm nomm*