Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
80%
Earth
60%
Fire
0%
Energy
105%
Ice
95%
Holy
105%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–400 | Target | 100% | 2s |
| Energy | 250–450 | 6 sqm wave | 10% | 2s |
| Energy | 350–550 | 8 sqm wave | 10% | 2s |
| Energy | 100–250 | Area (radius 3) | 20% | 2s |
| Demon Outcast Skill Reducer | — | range 5 | 10% | 2s |
| Mana drain | 80–150 | Area (radius 4) · Around itself | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +250–425 | — | 15% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Energy Elemental | 1 | 10% | 2s |
Bestiary
Class
Demon
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1–6 | 100% | Always |
|
|
1–6 | 61,8% | Common |
|
|
1–3 | 61,5% | Common |
|
|
1–2 | 54% | Common |
|
|
1–5 | 36% | Common |
|
|
1–5 | 30% | Common |
|
|
1–5 | 30% | Common |
|
|
1–5 | 30% | Common |
|
|
1–5 | 27,9% | Common |
|
|
1–10 | 25% | Common |
|
|
1 | 13,7% | Uncommon |
|
|
1 | 11,7% | Uncommon |
|
|
1 | 11,2% | Uncommon |
|
|
1 | 11% | Uncommon |
|
|
1 | 10,1% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 8,22% | Uncommon |
|
|
1 | 6,51% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 3,9% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 2,73% | Semi-rare |
Sounds
- Back in the evil business!
- This prison break will have casualties!
- At last someone to hurt
- No one will imprison me again!