Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
110%
Fire
0%
Energy
110%
Ice
0%
Holy
100%
Death
50%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Ice
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–210 | Target | 100% | 2s |
| Ice | 260–450 | 10 sqm wave | 10% | 2s |
| Drown | 150–280 | Area (radius 4) | 20% | 2s |
| Life drain | 80–140 | range 7 | 15% | 2s |
| Mana drain | 60–140 | range 7 | 10% | 2s |
| Deepling Spellsinger Skill Reducer | — | range 5 | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +40–80 | — | 15% | 2s |
Bestiary
Class
Aquatic
- Difficulty
- Medium
- Occurrence
- Rare
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1–13 | 100% | Always |
|
|
1 | 75% | Common |
|
|
1 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 28,1% | Common |
|
|
1–2 | 27,3% | Common |
|
|
1–3 | 25,3% | Common |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 9,39% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 3,75% | Semi-rare |
|
|
1 | 2,81% | Semi-rare |