Calmera Wiki
Deepling Guard
Aquatic

Deepling Guard

“A deepling guard”

Health 1.900
Experience 2.100
Speed 270
Armor 35
Defense 35

Damage taken per element

Percentage of damage the creature takes from each element. Green means weakness and red means resistance.

Physical 100%
Earth 110%
Fire 0%
Energy 110%
Ice 0%
Holy 100%
Death 90%
Drown 0%
Life drain 100%
Mana drain 100%
Agony 100%

Immunities

Fire Ice Drown Paralysis Invisibility

Abilities

AbilityDamageRange / areaChanceInterval
Melee 0–400 Target 100% 2s
Physical 0–200 Target · range 7 20% 2s
Drown 100–150 Target · range 7 15% 2s

Defenses

AbilityDamageRange / areaChanceInterval
Healing +100–200 — 10% 2s

Bestiary

Class Aquatic
Difficulty
Medium
Occurrence
Common
Charm points
25
Progress
  1. 1 1st unlock 50 kills
  2. 2 2nd unlock 500 kills
  3. 3 Complete 1.000 kills

Location

Fiehonja. During Deeplings stage 1 around 10 spawns exist. Also may spawn during the gemcutting mission. Many more spawns in almost all areas of Deepling stage 2 and 3.

Tasks and quests

Loot

Chances already include the server's loot rate (3x).

ItemAmountChanceRarity
Gold Coin 1–180 100% Always
Platinum Coin 1–12 100% Always
Deepling Breaktime Snack 1 50% Common
Great Mana Potion 1–3 42,9% Common
Great Health Potion 1–3 42,9% Common
Deepling Guard Belt Buckle 1 37,5% Common
Eye Of A Deepling 1 30% Common
Deepling Claw 1 27,3% Common
Small Sapphire 1–13 8,67% Uncommon
Deepling Backpack 1 7,35% Uncommon
Ornate Crossbow 1 7,09% Uncommon
Guardian Axe 1 5,78% Uncommon
Deepling Squelcher 1 5,25% Uncommon
Heavy Trident 1 5,08% Uncommon
Foxtail 1 1,09% Semi-rare

Sounds

  • QJELL NETA NA!!