Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
110%
Fire
0%
Energy
110%
Ice
0%
Holy
100%
Death
90%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Ice
Drown
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–300 | Target | 100% | 2s |
| Physical | 200–400 | range 5 | 15% | 4s |
| Physical | 150–300 | range 5 | 15% | 4s |
| Earth | 350–550 | Area (radius 3) · Around itself | 10% | 4s |
Bestiary
Class
Aquatic
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Deepling Ancestorial Grounds and Sunken Temple.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–25 | 75,8% | Common |
|
|
1–18 | 66% | Common |
|
|
1–25 | 64% | Common |
|
|
1–12 | 62,7% | Common |
|
|
1 | 60,8% | Common |
|
|
1 | 46,9% | Common |
|
|
1 | 45,3% | Common |
|
|
1 | 43,9% | Common |
|
|
1 | 37,4% | Common |
|
|
1 | 33,7% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 27,6% | Common |
|
|
1 | 19,9% | Uncommon |
|
|
1 | 18,2% | Uncommon |
|
|
1 | 13,2% | Uncommon |
|
|
1 | 9% | Uncommon |
Sounds
- VBOX°O
- O(J-"LJ-T =|-°