Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
115%
Earth
90%
Fire
45%
Energy
105%
Ice
105%
Holy
60%
Death
120%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
0%
Immunities
Agony
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 500–900 | Target | 100% | 2s |
| Physical | 1.080–2.250 | Area (radius 5) · Around itself · range 1 | 20% | 2s |
| Darklight Construct Holy Wave | 1.000–1.800 | — | 30% | 3s |
| Stone Ring Rotten Blood | 1.000–1.800 | — | 15% | 3s |
Bestiary
Class
Construct
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–4 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 65,8% | Common |
|
|
1–5 | 30,5% | Common |
|
|
1–5 | 21,3% | Uncommon |
|
|
1 | 9,45% | Uncommon |
|
|
1 | 9,3% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 0,003% | Very rare |
Sounds
- Rrrzp!