Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
90%
Fire
90%
Energy
90%
Ice
90%
Holy
90%
Death
90%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–700 | Target | 30% | 2s |
| Crypt X | 350–800 | — | 20% | 2s |
| Energy Cruz | 300–750 | — | 20% | 2s |
| Wave Death Crypt | 100–450 | — | 15% | 2s |
| Physical | 400–900 | Area (radius 3) · Around itself | 30% | 2s |
Bestiary
Class
Undead
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–32 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 29,6% | Common |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 13,7% | Uncommon |
|
|
1 | 10,9% | Uncommon |
|
|
1 | 9,69% | Uncommon |
|
|
1–2 | 9% | Uncommon |
|
|
1 | 7,05% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 0,03% | Very rare |