Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
120%
Fire
120%
Energy
115%
Ice
60%
Holy
100%
Death
80%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Drown
Life drain
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 110–400 | Target | 100% | 2s |
| Ice | 200–300 | Area (radius 3) | 10% | 2s |
| Ice | 250–300 | Target · range 7 | 10% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Court of Winter, Dream Labyrinth.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 70,7% | Common |
|
|
1 | 64,7% | Common |
|
|
1 | 52,7% | Common |
|
|
1 | 45% | Common |
|
|
1–2 | 44,3% | Common |
|
|
1 | 43,8% | Common |
|
|
1 | 33,8% | Common |
|
|
1 | 20,6% | Uncommon |
|
|
1–7 | 20,6% | Uncommon |
|
|
1 | 19,1% | Uncommon |
|
|
1 | 15,9% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |