Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
50%
Earth
0%
Fire
100%
Energy
120%
Ice
100%
Holy
100%
Death
50%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 300–1.200 | Target | 100% | 2s |
| Energy | 850–1.150 | 8 sqm wave | 25% | 3s |
| Death | 600–1.000 | Area (radius 5) · Around itself | 20% | 2,8s |
| Death | 800–1.000 | Area (radius 3) · Around itself | 22% | 2,5s |
| Energy | 500–700 | 4 sqm wave | 24% | 3,3s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +300–800 | — | 40% | 4s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Raubritter Chastener | 1 | 100% | 8s |
| Raubritter Marksman | 1 | 100% | 8s |
| Raubritter Skirmisher | 1 | 100% | 8s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1–32 | 100% | Always |
|
|
1–30 | 100% | Always |
|
|
1–30 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–30 | 100% | Always |
|
|
1–20 | 100% | Always |
|
|
1–30 | 100% | Always |
|
|
1 | 90% | Common |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 30% | Common |
|
|
1 | 9% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,75% | Rare |