Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
110%
Earth
100%
Fire
110%
Energy
75%
Ice
110%
Holy
100%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 144–374 | Target | 40% | 2s |
| Deathchainingol | 348–495 | range 1 | 30% | 2s |
| Energychainingol | 302–309 | range 1 | 30% | 2s |
| Energyring | 326–500 | Target | 25% | 2s |
| Physical | 101–233 | Target · range 3 | 40% | 2s |
| Physical | 436–546 | Target · range 3 | 40% | 2s |
| Melee | 32–300 | Target | 25% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +300 | for 5s | 25% | 2s |
Bestiary
Class
Bird
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 500 kills
- 2 2nd unlock 100 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–33 | 100% | Always |
|
|
1–5 | 30,5% | Common |
|
|
1–5 | 21,3% | Uncommon |
|
|
1 | 14,4% | Uncommon |
|
|
1 | 11,8% | Uncommon |
|
|
1 | 11,1% | Uncommon |
|
|
1 | 10,9% | Uncommon |
|
|
1 | 7,62% | Uncommon |
|
|
1 | 5,22% | Uncommon |
|
|
1 | 4,35% | Semi-rare |
Sounds
- Yooohhouuu!
- GRROARR!
- Grrrrrrr!!