Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 180 / atk 200 | Target | 100% | 2s |
| Life drain | 200–400 | Area (radius 6) · Around itself | 19% | 2s |
| Damage over time | 400–600 | Area (radius 8) · Around itself | 9% | 2s |
| Physical | 250–400 | Area (radius 6) · range 7 | 8% | 2s |
| Physical | 200–400 | Area (radius 4) · range 7 | 13% | 2s |
| Bullwark Paralyze | — | — | 6% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +4.000–6.000 | — | 1% | 2s |
| Haste | speed +660 | for 7s | 11% | 2s |
| Bullwark Summon | — | — | 9% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–2 | 79,5% | Common |
|
|
1–2 | 63% | Common |
|
|
1–5 | 53,7% | Common |
|
|
1–5 | 49,1% | Common |
|
|
1–5 | 46,5% | Common |
|
|
1–5 | 42,6% | Common |
|
|
1 | 5,76% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 1,05% | Semi-rare |