Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
80%
Earth
110%
Fire
100%
Energy
85%
Ice
100%
Holy
100%
Death
110%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Drown
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–869 | Target | 100% | 2s |
| Physical | 250–650 | 6 sqm wave | 20% | 2s |
| Physical | 300–550 | Target · range 7 | 20% | 2s |
| Death | 450–1.250 | 9 sqm wave | 15% | 2s |
| Fire | 200–550 | Area (radius 5) · range 3 | 10% | 3s |
| Physical | 300–550 | Area (radius 4) · Around itself | 10% | 3s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +80–130 | — | 10% | 2s |
Bestiary
Class
Demon
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–30 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–3 | 66% | Common |
|
|
1 | 26,3% | Common |
|
|
1 | 17,7% | Uncommon |
|
|
1 | 17,7% | Uncommon |
|
|
1 | 17,7% | Uncommon |
|
|
1 | 12,6% | Uncommon |
|
|
1–3 | 10,8% | Uncommon |
|
|
1–2 | 10,8% | Uncommon |
|
|
1–2 | 10,8% | Uncommon |
|
|
1–2 | 10,8% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 6,75% | Uncommon |
|
|
1 | 5,55% | Uncommon |
|
|
1–5 | 5,4% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 2,85% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,25% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 0,15% | Very rare |
|
|
1 | 0,09% | Very rare |
|
|
1 | 0,06% | Very rare |
Sounds
- Garrr...Garrr!