Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
70%
Energy
100%
Ice
125%
Holy
135%
Death
50%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–950 | Target | 100% | 2s |
| Death | 450–700 | Area (radius 4) · range 7 | 15% | 2s |
| Fire | 450–900 | Area (radius 3) · Around itself | 18% | 2s |
| Death | 450–900 | Area (radius 4) · Around itself | 22% | 2s |
| Fire | 450–1.000 | Area (radius 4) · Around itself | 24% | 2s |
| Death | 700–1.150 | 8 sqm wave | 10% | 2s |
Bestiary
Class
Demon
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 2.500 kills
- 3 Complete 5.000 kills
Location
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–32 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–7 | 96,7% | Common |
|
|
1 | 27% | Common |
|
|
1 | 25,5% | Common |
|
|
1 | 22,5% | Uncommon |
|
|
1 | 19,7% | Uncommon |
|
|
1 | 2,76% | Semi-rare |
|
|
1 | 2,7% | Semi-rare |
|
|
1 | 2,7% | Semi-rare |
|
|
1 | 2,7% | Semi-rare |
|
|
1 | 1,8% | Semi-rare |
|
|
1 | 1,68% | Semi-rare |
|
|
1 | 1,68% | Semi-rare |
|
|
1 | 1,68% | Semi-rare |
|
|
1 | 1,65% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |
|
|
1 | 0,9% | Rare |
|
|
1 | 0% | Very rare |
Sounds
- Feel the heat!
- Hand over your life.
- I can give you a hand... or two.