Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
60%
Fire
110%
Energy
110%
Ice
75%
Holy
110%
Death
0%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Death
Drown
Life drain
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–120 | Target | 100% | 1,2s |
| Physical | 0–30 | range 7 | 30% | 1,5s |
| Death | 12–20 | Area (radius 4) · range 7 | 30% | 1,5s |
| Physical | 20–30 | — | 40% | 1,5s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +80–120 | — | 25% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Demon Skeleton | 1 | 40% | 4s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
Sounds
- Since you didn't eat your spinach Bogey comes to get you!
- Too bad you did not eat your lunch, now I have to punish you!
- Even if you beat me, I'll hide in your closet until you one day drop your guard!
- You better had believe in me!
- I'll take you into the darkness ... forever!