Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
120%
Earth
100%
Fire
100%
Energy
80%
Ice
50%
Holy
90%
Death
105%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 60 / atk 20 | Target | 100% | 2s |
| Physical | 30–80 | Area (radius 1) · range 7 | 34% | 2s |
| Energy | 35–70 | range 7 | 20% | 3s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +50–80 | — | 25% | 1s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| War Wolf | 1 | 40% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–35 | 100% | Always |
|
|
1 | 75% | Common |
|
|
1 | 45% | Common |
|
|
1 | 37,5% | Common |
|
|
1 | 33% | Common |
|
|
1 | 3% | Semi-rare |
Sounds
- To me, creatures of the wild!
- My instincts tell me about your cowardice.