Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
95%
Fire
100%
Energy
95%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–200 | Target | 100% | 2s |
| Physical | 100–150 | Area (radius 4) | 1% | 2s |
| Fire | 100–150 | Area (radius 1) · Around itself | 1% | 2s |
| Life drain | 100–150 | Area (radius 4) | 111% | 2s |
Bestiary
Class
Mammal
- Difficulty
- Medium
- Occurrence
- Rare
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 25,4% | Common |
|
|
1 | 22,3% | Uncommon |
|
|
1–2 | 21,4% | Uncommon |
|
|
1 | 20,5% | Uncommon |
|
|
1 | 17,3% | Uncommon |
|
|
1 | 8,19% | Uncommon |
|
|
1 | 1,35% | Semi-rare |
Sounds
- Borborygmus... borborygmus...