Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
50%
Earth
0%
Fire
100%
Energy
120%
Ice
100%
Holy
100%
Death
50%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 300–1.200 | Target | 100% | 2s |
| Darklight Emitter Fire Wave | 850–1.200 | — | 20% | 2s |
| Fire Ring Ayana | 1.050–1.600 | — | 20% | 3s |
| Physical | 800–1.000 | Area (radius 4) · Around itself | 10% | 2,5s |
| Death | 800–1.000 | Area (radius 4) · Around itself | 15% | 2,5s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +300–800 | — | 40% | 4s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–35 | 100% | Always |
|
|
1 | 65,8% | Common |
|
|
1–8 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 20,1% | Uncommon |
|
|
1 | 8,76% | Uncommon |
|
|
1 | 2,97% | Semi-rare |
|
|
1 | 2,97% | Semi-rare |
|
|
1 | 1,65% | Semi-rare |