Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
0%
Fire
120%
Energy
80%
Ice
105%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–130 | Target | 100% | 2s |
| Earth | 15–145 | range 7 | 20% | 2s |
| Paralyze | speed -700 | range 7 · for 25s | 15% | 2s |
| Damage over time | 440–520 | Area (radius 5) · Around itself | 30% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +380 | for 5s | 15% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Larva | 3 | 10% | 2s |
Bestiary
Class
Vermin
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Ankrahmun Library Tomb, Stone Tomb, Peninsula Tomb, Mother of Scarabs Lair, Kha'zeel Scarab Lair, deep in Larva Caves (found beneath steps underground), Lion's Rock, Arena and Zoo Quarter and beneath Fenrock.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–187 | 100% | Always |
|
|
1 | 34,4% | Common |
|
|
1 | 30,9% | Common |
|
|
1–2 | 23,1% | Uncommon |
|
|
1–4 | 15% | Uncommon |
|
|
1–3 | 14,4% | Uncommon |
|
|
1 | 10,7% | Uncommon |
|
|
1 | 10,2% | Uncommon |
|
|
1 | 7,71% | Uncommon |
|
|
1 | 1,98% | Semi-rare |
|
|
1 | 1,47% | Semi-rare |
|
|
1 | 1,44% | Semi-rare |
|
|
1 | 1,26% | Semi-rare |