Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
50%
Earth
60%
Fire
70%
Energy
80%
Ice
75%
Holy
70%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Death
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–800 | Target | 100% | 2s |
| Life drain | 0–500 | Target · range 4 | 10% | 2s |
| Death | 0–500 | 7 sqm wave | 15% | 2s |
| Death | 0–100 | Area (radius 4) · Around itself | 15% | 2s |
| Damage over time | 10 | Area (radius 4) | 20% | 3s |
| Mana drain | 60–200 | Area (radius 5) · Around itself | 13% | 1s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +40–60 | — | 50% | 2s |
| Healing | +400–600 | — | 50% | 2s |
| Invisibility | — | — | 5% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–194 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 81% | Common |
|
|
1 | 78% | Common |
|
|
1 | 69% | Common |
|
|
1 | 66% | Common |
|
|
1 | 63% | Common |
|
|
1–30 | 63% | Common |
|
|
1 | 63% | Common |
|
|
1–10 | 63% | Common |
|
|
1–30 | 54% | Common |
|
|
1–10 | 51% | Common |
|
|
1 | 51% | Common |
|
|
1–10 | 45% | Common |
|
|
1–10 | 45% | Common |
|
|
1–10 | 42% | Common |
|
|
1–10 | 42% | Common |
|
|
1–10 | 36% | Common |
|
|
1–2 | 29,1% | Common |
|
|
1 | 26,1% | Common |
|
|
1 | 18% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
Sounds
- You will run out of resources soon enough!
- One little mistake and you're all are mine!
- I sense your strength fading!
- I know you will show a weakness!
- Your fear will make you prone to mistakes!