Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
0%
Fire
100%
Energy
100%
Ice
90%
Holy
110%
Death
0%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Death
Drown
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 112 / atk 85 | Target | 100% | 2s |
| Death | 120–650 | Area (radius 5) · range 7 | 15% | 2s |
| Fire | 330–805 | range 7 | 11% | 2s |
| Undead Dragon Curse | — | — | 10% | 2s |
| Death | 300–780 | 8 sqm wave | 9% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +450–550 | — | 55% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–24 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–4 | 100% | Always |
|
|
1 | 80% | Common |
|
|
1 | 75% | Common |
|
|
1 | 75% | Common |
|
|
1 | 75% | Common |
|
|
1 | 75% | Common |
|
|
1–3 | 60% | Common |
|
|
1–3 | 60% | Common |
|
|
1 | 40% | Common |
|
|
1 | 1,5% | Semi-rare |