Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
80%
Earth
100%
Fire
110%
Energy
100%
Ice
100%
Holy
115%
Death
0%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Death
Life drain
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 65 / atk 75 | Target | 100% | 2s |
| Death | 0–200 | Target | 12% | 1s |
| Haste | — | Target | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–235 | — | 12% | 1s |
| Invisibility | — | — | 25% | 3s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Vampire | 1 | 40% | 3s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–75 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1 | 24% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 12% | Uncommon |
Sounds
- I want Your Blood
- Come Here!
- I will be still around when my 'noble' race is gone
- Human blood is not suitable for drinking!
- Human blood is a hardly suitable drink.
- Your short live is coming to an end.
- Ashari Mortals. Come and stay forever!