Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
5%
Fire
0%
Energy
0%
Ice
0%
Holy
105%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Energy
Ice
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–130 | Target | 100% | 2s |
| Fire | 0–250 | Area (radius 3) · range 7 | 20% | 2s |
| Firefield | — | Area (radius 2) · range 7 | 10% | 2s |
| Physical | 0–250 | range 7 | 25% | 2s |
| Energy | 130–350 | 8 sqm wave | 10% | 2s |
| Mana drain | 0–250 | range 7 | 10% | 2s |
| Paralyze | speed -330 | range 7 · for 20s | 15% | 2s |
| Warlock Skill Reducer | — | range 5 | 5% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–225 | — | 20% | 2s |
| Invisibility | — | — | 20% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Warlock | 2 | 10% | 2s |
| Green Djinn | 3 | 10% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–80 | 96% | Common |
|
|
1 | 28,8% | Common |
|
|
1 | 25% | Uncommon |
|
|
1–4 | 16,5% | Uncommon |
|
|
1 | 10,2% | Uncommon |
|
|
1 | 9,57% | Uncommon |
|
|
1 | 9,12% | Uncommon |
|
|
1 | 7,26% | Uncommon |
|
|
1 | 6,72% | Uncommon |
Sounds
- Killing is such a splendid diversion from my studies.
- Time to test my newest spells!
- Ah, practice time once again!