Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 1.500–2.300 | Target | 100% | 3s |
| Death | 700–800 | 12 sqm wave | 10% | 1s |
| Mana drain | 2.600–3.300 | 12 sqm wave | 20% | 2s |
| Fire | 900–1.500 | 6 sqm wave | 20% | 2s |
| Paralyze | speed -600 | Area (radius 8) · Around itself · for 15s | 35% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +220–535 | — | 25% | 2s |
| Zamulosh Invisible | — | — | 25% | 2s |
| Zamulosh Tp | — | — | 15% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Zamulosh2 | 1 | 100% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–200 | 100% | Always |
|
|
1–5 | 42% | Common |
|
|
1–5 | 42% | Common |
|
|
1–9 | 36% | Common |
|
|
1–8 | 36% | Common |
|
|
1 | 33% | Common |
|
|
1–5 | 30% | Common |
|
|
1–8 | 30% | Common |
|
|
1–6 | 30% | Common |
|
|
1–6 | 30% | Common |
|
|
1–6 | 30% | Common |
|
|
1–58 | 24% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 2,31% | Semi-rare |
|
|
1 | 2,31% | Semi-rare |
|
|
1 | 2,01% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
Sounds
- I AM ZAMULOSH!