Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
115%
Earth
100%
Fire
70%
Energy
110%
Ice
0%
Holy
100%
Death
115%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Ice
Drown
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–200 | Target | 100% | 2s |
| Earth | 10–250 | 7 sqm wave | 10% | 2s |
| Ice | 80–250 | 7 sqm wave | 10% | 2s |
| Young Sea Serpent Drown | — | range 5 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +25–175 | — | 30% | 2s |
| Haste | speed +400 | for 5s | 15% | 2s |
Bestiary
Class
Reptile
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–174 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 24% | Uncommon |
|
|
1 | 23,8% | Uncommon |
|
|
1 | 23,8% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1–2 | 5,7% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 0,9% | Rare |
Sounds
- CHHHRRRR
- HISSSS