Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
101%
Earth
99%
Fire
100%
Energy
0%
Ice
100%
Holy
100%
Death
105%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Energy
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–50 | Target | 100% | 2s |
| Fire | 30–50 | range 5 | 50% | 2,5s |
| Damage over time | 10 | range 5 | 13% | 3s |
| Firefield | — | range 5 | 13% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Invisibility | — | — | 18% | 2s |
| Transformation | — | for 4s | 9% | 4s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–8 | 100% | Always |
|
|
1–55 | 87,5% | Common |
|
|
1 | 62,5% | Common |
|
|
1 | 62,5% | Common |
|
|
1 | 25% | Uncommon |
|
|
1 | 25% | Uncommon |
|
|
1 | 12,5% | Uncommon |
|
|
1 | 12,5% | Uncommon |
|
|
1 | 12,5% | Uncommon |
Sounds
- Where did I park my hut?
- You will taste so sweet!
- Hexipooh, bewitched are you!