Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
100%
Energy
80%
Ice
90%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–120 | Target | 100% | 2s |
| Damage over time | 240 | 8 sqm wave | 15% | 2s |
| Drunkenness | — | 3 sqm wave · for 5s | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +45–65 | — | 15% | 2s |
| Haste | speed +300 | for 5s | 15% | 2s |
Bestiary
Class
Reptile
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Beregar, Black Knight's Villa, Chor, Ghostlands, Chyllfroest, Crystal Gardens, Crystal Grounds, Dragon Lair (Edron), Drillworm Cave, Folda, Hero Fortress, Kazordoon, Green Djinn Tower, Mushroom Fields,Paradox Tower, Plains of Havoc, Plague Spike, Poachers' Camp (Ferngrims Gate), Stonehome, Tiquanda, Truffels Garden, Vandura Mountain, Vega, Venore, Wyvern Cave (Ferngrims Gate), Wyvern Hill and Wyvern Ulderek's Rock Cave.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–90 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 36,9% | Common |
|
|
1 | 15% | Uncommon |
|
|
1–2 | 10,2% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 2,43% | Semi-rare |
|
|
1 | 1,62% | Semi-rare |
|
|
1 | 1,23% | Semi-rare |
Sounds
- Shriiiek