Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
25%
Fire
80%
Energy
0%
Ice
105%
Holy
100%
Death
105%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Energy
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–235 | Target | 100% | 2s |
| Energy | 100–220 | Area (radius 3) · Around itself | 15% | 2s |
| Wyrm Wave | 130–200 | — | 40% | 2s |
| Energy | 100–125 | range 7 | 20% | 2s |
| Life drain | 98–145 | 4 sqm wave | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–150 | — | 15% | 2s |
| Effect | — | Area (radius 1) · Around itself | 10% | 2s |
Bestiary
Class
Dragon
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Drefia Wyrm Lair (after the Medusa Shield Quest room), Darashia Wyrm Hills, Arena and Zoo Quarter, beneath Fenrock, Deeper Razachai, Lower Spike, Vandura Wyrm Cave and Vandura Mountain in Liberty Bay.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–230 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 59,9% | Common |
|
|
1 | 46,1% | Common |
|
|
1 | 45,9% | Common |
|
|
1–10 | 23% | Uncommon |
|
|
1 | 17,8% | Uncommon |
|
|
1 | 14,2% | Uncommon |
|
|
1 | 13,2% | Uncommon |
|
|
1 | 12,8% | Uncommon |
|
|
1 | 12,3% | Uncommon |
|
|
1–3 | 11,3% | Uncommon |
|
|
1 | 2,97% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,25% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
Sounds
- GRROARR
- GRRR