Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
50%
Fire
100%
Energy
105%
Ice
90%
Holy
50%
Death
90%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–240 | Target | 100% | 2s |
| Physical | 0–125 | range 7 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +200–250 | — | 10% | 2s |
Bestiary
Class
Construct
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–140 | 100% | Always |
|
|
1–8 | 36,6% | Common |
|
|
1 | 29,4% | Common |
|
|
1 | 9,39% | Uncommon |
|
|
1 | 6,81% | Uncommon |
|
|
1 | 6,81% | Uncommon |
|
|
1 | 6,3% | Uncommon |
|
|
1 | 5,46% | Uncommon |
|
|
1 | 4,41% | Semi-rare |
|
|
1 | 3,01% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1–2 | 3% | Semi-rare |
|
|
1 | 2,76% | Semi-rare |
|
|
1 | 2,67% | Semi-rare |
|
|
1 | 2,49% | Semi-rare |
|
|
1 | 1,11% | Semi-rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,15% | Very rare |
Sounds
- INTRUDER ALARM!
- klonk klonk klonk
- Rrrtttarrrttarrrtta
- Awaiting orders.
- Secret objective complete.