Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
95%
Earth
105%
Fire
85%
Energy
105%
Ice
110%
Holy
90%
Death
90%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–470 | Target | 100% | 2s |
| Death | 300–540 | Area (radius 4) · Around itself | 25% | 2s |
| Fire | 300–540 | Area (radius 4) · Around itself | 20% | 2s |
| Death | 300–540 | Target | 18% | 2s |
Bestiary
Class
Mammal
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–16 | 100% | Always |
|
|
1 | 44,8% | Common |
|
|
1 | 17,2% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 8,28% | Uncommon |
|
|
1 | 6,73% | Uncommon |
|
|
1 | 4,25% | Semi-rare |
|
|
1 | 4,25% | Semi-rare |
|
|
1 | 3,62% | Semi-rare |
|
|
1 | 1,24% | Semi-rare |
|
|
1 | 0,828% | Rare |
Sounds
- Rawww!
- Roarrr!
- Grrrr!