Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
10%
Earth
0%
Fire
100%
Energy
100%
Ice
100%
Holy
110%
Death
0%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Death
Drown
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–8 | Target | 100% | 2s |
| Life drain | 4–6 | range 7 | 20% | 2s |
| Paralyze | speed -400 | Area (radius 4) · Around itself · for 3s | 5% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Invisibility | — | — | 5% | 2s |
Bestiary
Class
Undead
- Difficulty
- Easy
- Occurrence
- Common
- Charm points
15
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 250 kills
- 3 Complete 500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 10,1% | Uncommon |
Sounds
- Leave this place... save yourself...
- The dark ones.. must be stopped... unholy, twisted, EVIL!
- No... don't go further stranger... danger lies in every step...