Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
80%
Fire
90%
Energy
90%
Ice
95%
Holy
110%
Death
85%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 90 / atk 80 | Target | 100% | 2s |
| Damage over time | 80–200 | Area (radius 3) · Around itself | 10% | 2s |
| Physical | 0–200 | 5 sqm wave | 10% | 2s |
| Physical | 0–100 | Area (radius 2) | 15% | 2s |
| Paralyze | speed -600 | Area (radius 5) · Around itself · for 15s | 15% | 2s |
| Mana drain | 50–80 | Area (radius 4) · Around itself | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +80–225 | — | 15% | 2s |
Bestiary
Class
Magical
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1–7 | 100% | Always |
|
|
1–3 | 15% | Uncommon |
|
|
1–2 | 15% | Uncommon |
|
|
1 | 14% | Uncommon |
|
|
1 | 10,2% | Uncommon |
|
|
1 | 9,3% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1–3 | 6,75% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1–2 | 6% | Uncommon |
|
|
1 | 2,28% | Semi-rare |
|
|
1 | 2,28% | Semi-rare |
|
|
1 | 2,25% | Semi-rare |
|
|
1 | 1,8% | Semi-rare |
|
|
1 | 0,9% | Rare |
|
|
1 | 0,9% | Rare |
|
|
1 | 0,9% | Rare |
Sounds
- Mwaaaahnducate youuuuuu *gurgle*, mwaaah!
- Mwaaahgod! Overmwaaaaah! *gurgle*
- MMMWAHMWAHMWAHMWAAAAH!
- Mmmwhamwhamwhah, mwaaah!