Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
0%
Fire
110%
Energy
75%
Ice
100%
Holy
105%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–248 | Target | 100% | 2s |
| Earth | 110–180 | Area (radius 3) | 15% | 2s |
| Earth | 80–100 | range 7 | 15% | 2s |
Bestiary
Class
Vermin
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–135 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 41,7% | Common |
|
|
1 | 27,3% | Common |
|
|
1 | 18,2% | Uncommon |
|
|
1 | 12,7% | Uncommon |
|
|
1 | 6,12% | Uncommon |
|
|
1 | 3,12% | Semi-rare |
|
|
1 | 0,99% | Rare |
|
|
1 | 0,69% | Rare |
|
|
1 | 0,36% | Rare |
Sounds
- Peeex!
- Bzzzzzzzrrrrzzzzzzrrrrr!