Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
110%
Fire
60%
Energy
105%
Ice
110%
Holy
105%
Death
85%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 150–354 | Target | 100% | 2s |
| Fire | 200–500 | Area (radius 4) · range 7 | 30% | 2s |
| Death | 280–610 | Area (radius 5) · Around itself | 25% | 2s |
| Melee | 200–550 | Target | 15% | 2s |
Bestiary
Class
Dragon
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–50 | 100% | Always |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1–10 | 18% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 7,5% | Uncommon |
Sounds
- AHHH ... THAT RAGE!
- SUFFER!
- DESSSTRUCTIOOON!!