Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
75%
Earth
50%
Fire
85%
Energy
95%
Ice
70%
Holy
50%
Death
75%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–550 | Target | 100% | 2s |
| Energy | 165–220 | range 7 | 15% | 2s |
| Transformation | — | range 7 · for 3s | 1% | 2s |
| War Golem Electrify | — | range 1 | 15% | 2s |
| War Golem Skill Reducer | — | — | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +300 | for 5s | 15% | 2s |
| Healing | +200–250 | — | 15% | 2s |
Bestiary
Class
Construct
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–170 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 30,2% | Common |
|
|
1 | 27% | Common |
|
|
1 | 26,6% | Common |
|
|
1 | 21% | Uncommon |
|
|
1 | 19,5% | Uncommon |
|
|
1 | 19,2% | Uncommon |
|
|
1 | 16,5% | Uncommon |
|
|
1–5 | 15,8% | Uncommon |
|
|
1 | 5,76% | Uncommon |
|
|
1 | 3,63% | Semi-rare |
|
|
1 | 3,24% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 2,7% | Semi-rare |
|
|
1 | 2,43% | Semi-rare |
|
|
1 | 2,31% | Semi-rare |
|
|
1 | 1,86% | Semi-rare |
|
|
1 | 0,78% | Rare |
|
|
1 | 0,39% | Rare |
|
|
1 | 0,36% | Rare |
|
|
1 | 0,3% | Rare |
|
|
1 | 0,27% | Rare |
|
|
1 | 0,15% | Very rare |
Sounds
- Azerus barada nikto!
- Klonk klonk klonk
- Engaging Enemy!
- Threat level processed.
- Charging weapon systems!
- Auto repair in progress.
- The battle is joined!
- Termination initialized!
- Rrrtttarrrttarrrtta
- Eliminated