Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
115%
Earth
100%
Fire
40%
Energy
110%
Ice
100%
Holy
50%
Death
115%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
0%
Immunities
Agony
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 500–900 | Target | 100% | 2s |
| Fire | 1.400–1.950 | Area (radius 4) · range 7 | 30% | 2s |
| Physical | 1.080–2.250 | Area (radius 5) · Around itself · range 1 | 20% | 3s |
| Fire Ring Rotten Blood | 1.200–2.800 | — | 20% | 3s |
Bestiary
Class
Construct
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–4 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 62,1% | Common |
|
|
1 | 34,8% | Common |
|
|
1–10 | 18% | Uncommon |
|
|
1 | 12,9% | Uncommon |
|
|
1 | 12,4% | Uncommon |
|
|
1 | 6,09% | Uncommon |
|
|
1 | 3,96% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 0,003% | Very rare |
Sounds
- POWERRR!
- DARKNESS. DEATH!