Calmera Wiki
Walking Pillar
Construct

Walking Pillar

“A walking pillar”

Health 38.000
Experience 24.100
Speed 380
Armor 50
Defense 50

Damage taken per element

Percentage of damage the creature takes from each element. Green means weakness and red means resistance.

Physical 110%
Earth 115%
Fire 115%
Energy 40%
Ice 55%
Holy 100%
Death 90%
Drown 100%
Life drain 100%
Mana drain 100%
Agony 0%

Immunities

Agony Paralysis Transformation Invisibility

Abilities

AbilityDamageRange / areaChanceInterval
Melee 450–900 Target 100% 2s
Physical 1.280–2.150 Area (radius 4) · range 5 30% 2s
Physical 1.280–2.150 Area (radius 5) · Around itself · range 1 20% 2s
Walking Pillar Energy Wave 1.450–2.000 — 25% 2s
Energy Ring Rotten Blood 1.450–1.800 — 20% 2s
Agony Field 150–300 Target · range 4 15% 3s

Defenses

AbilityDamageRange / areaChanceInterval
Healing +280–350 — 10% 2s

Bestiary

Class Construct
Difficulty
Challenging
Occurrence
Common
Charm points
100
Progress
  1. 1 1st unlock 200 kills
  2. 2 2nd unlock 2.000 kills
  3. 3 Complete 5.000 kills

Location

Darklight Core

Loot

Chances already include the server's loot rate (3x).

ItemAmountChanceRarity
Blue Gem 1 100% Always
White Gem 1 100% Always
Crystal Coin 1–3 100% Always
Strange Helmet 1 60% Common
Magma Clump 1 39,7% Common
Onyx Arrow 1–4 23,1% Uncommon
Ultimate Mana Potion 1–5 15% Uncommon
Fire Sword 1 9,84% Uncommon
Darklight Basalt Chunk 1 4,5% Semi-rare
Coal 1 3,96% Semi-rare
Darklight Core 1 3% Semi-rare
Magma Legs 1 2,37% Semi-rare
Yellow Darklight Matter 1 1,5% Semi-rare
Darklight Heart 1 0,003% Very rare

Sounds

  • TREMMMBLE!