Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
109%
Earth
92%
Fire
88%
Energy
109%
Ice
112%
Holy
100%
Death
103%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 300–800 | Target | 100% | 2s |
| Death | 450–1.100 | Area (radius 3) · Around itself | 20% | 2s |
| Death | 450–1.100 | Area (radius 5) · Around itself | 20% | 2s |
| Energy | 400–900 | Area (radius 6) · Around itself | 15% | 2s |
Bestiary
Class
Undead
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 2.500 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–32 | 100% | Always |
|
|
1–2 | 85,1% | Common |
|
|
1–2 | 60% | Common |
|
|
1 | 32,4% | Common |
|
|
1 | 17,6% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 7,65% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 2,7% | Semi-rare |