Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
110%
Energy
100%
Ice
100%
Holy
90%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Death
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–120 | Target | 100% | 2s |
| Drunkenness | — | Area (radius 4) · Around itself · range 7 · for 4s | 20% | 2s |
| Life drain | 40–70 | Area (radius 3) · Around itself | 10% | 2s |
| Earth | 60–110 | range 7 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +70–100 | — | 5% | 2s |
| Haste | speed +820 | for 5s | 15% | 2s |
Bestiary
Class
Vermin
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Zao Wailing Widow Cave, Northern Zao Plantations, Northern Brimstone Bug Cave, Razzachai, Chyllfroest, Krailos Spider Lair.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–137 | 100% | Always |
|
|
1 | 62,9% | Common |
|
|
1 | 14,4% | Uncommon |
|
|
1 | 14,3% | Uncommon |
|
|
1 | 13,4% | Uncommon |
|
|
1 | 9,62% | Uncommon |
|
|
1 | 8,56% | Uncommon |
|
|
1 | 6,63% | Uncommon |
|
|
1 | 2,7% | Semi-rare |