Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
0%
Energy
100%
Ice
105%
Holy
100%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Fire
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–235 | Target | 100% | 2s |
| Fire | 195–340 | 8 sqm wave | 10% | 2s |
| Fire | 100–200 | Target · range 7 | 15% | 2s |
| Vulcongra Soulfire | — | — | 100% | 3s |
Bestiary
Class
Mammal
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Hot Spot (in Gnomebase Alpha) and Lower Spike.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–107 | 100% | Always |
|
|
1 | 44,3% | Common |
|
|
1 | 37,3% | Common |
|
|
1–10 | 31,3% | Common |
|
|
1 | 28,1% | Common |
|
|
1 | 24,1% | Uncommon |
|
|
1 | 21,3% | Uncommon |
|
|
1 | 21,3% | Uncommon |
|
|
1 | 14,6% | Uncommon |
|
|
1 | 8,76% | Uncommon |
|
|
1 | 6,84% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 2,91% | Semi-rare |
|
|
1 | 2,82% | Semi-rare |
|
|
1 | 0,78% | Rare |
|
|
1 | 0,42% | Rare |
Sounds
- Fuchah! Fuchah!
- Fuchah!
- Yag! Yag! Yag!