Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
75%
Earth
65%
Fire
75%
Energy
75%
Ice
80%
Holy
85%
Death
10%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
0%
Immunities
Agony
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 1.000–2.000 | Target | 100% | 1s |
| Physical | 1.300–2.510 | Target · range 3 | 30% | 3s |
| Paralyze | speed -1000 | Area (radius 7) · range 7 · for 25s | 25% | 8s |
| Death | 1.800–3.000 | Area (radius 10) · Around itself | 100% | 16s |
| Death | 1.900–2.240 | Area (radius 5) | 15% | 3s |
| Life drain | 1.800–3.000 | Area (radius 10) · Around itself | 100% | 16s |
| Agony Boss | 600–1.000 | Target · range 4 | 100% | 20s |
| Sombras | — | — | 100% | 30s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +1.100–2.700 | — | 30% | 2,5s |
| Haste | speed +1800 | for 10s | 40% | 5s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–30 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 74% | Common |
|
|
1–2 | 74% | Common |
|
|
1–5 | 16,7% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,57% | Rare |
|
|
1 | 0,15% | Very rare |
|
|
1 | 0,06% | Very rare |
|
|
1 | 0,03% | Very rare |
|
|
1 | 0,03% | Very rare |
|
|
1 | 0,03% | Very rare |
|
|
1 | 0,003% | Very rare |
Sounds
- Vocs no so nada diante do meu poder!
- Sentiro o desespero consumir suas almas!
- O tempo est se esgotando, fracos mortais!