Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–350 | Target | 100% | 2s |
| Energy | 168–400 | Area (radius 4) · range 6 | 20% | 2s |
| Energy Strike | 50–180 | range 1 | 30% | 2s |
| Damage over time | — | Area (radius 3) · Around itself | 15% | 1s |
Loot
Chances already include the server's loot rate (3x).
This creature has no loot.